LSTM (Long Short-Term Memory)
A type of recurrent neural network architecture capable of learning order dependence in sequence prediction problems, ideal for crash game sequences.
Volatility Cycle
The periodic shift in the game's payout algorithm, alternating between collection phases (frequent crashes below 1.2x) and disbursement phases (frequent crashes above 2.0x).
Confidence Threshold
The percentage likelihood that our AI assigns to a specific multiplier being reached. We only dispatch signals with a threshold above 85%.